Creating Fireworks with After Effects & Trapcode Particular

Trapcode Particular – Auxiliary Particles

Trapcode Particular has the ability to spawn auxiliary particles from the main particles. To enable this option, open the Aux System tab in the Particular Effect and set the Emit property from ‘Off’ to ‘Continuously’.

After Effects and Particular Fireworks 30 - Aux Particle System

If you play back the clip now, you will see your blue fireworks particles continuously emit new, rainbow coloured particles. This is getting really trippy, but once again, not really what we are after.

After Effects and Particular Fireworks 31 - Aux Particles

First off, I only want these particles to be emitted during the very end of the fireworks, just as the blue sparks are fading away. Trapcode Particular allows you to configure at which point in the particle’s lifespan they emit the auxiliary particles. You can find this option in the Control from Main Particles tab under the Aux System. I set mine to 65% and 70%, which defines a short span of time towards the very end of the fireworks effect.

After Effects and Particular Fireworks 32 - Aux Control From Main

Now the fireworks effect starts out normal and then, just as the particles are fading away, they start to emit the rainbow coloured auxiliary particles.

After Effects and Particular Fireworks 33 - Aux Start Emit

Just like you can for the main particles, you can change the behaviour and the appearance for the auxiliary particles. I decided to decrease the Life property to .5 as I only want the sparkles to be visible for a short time.

After Effects and Particular Fireworks 34 - Aux Particle Life

I also increased the Velocity to 1000 to have the particles being emitted with a lot of force to make them look a little more realistic.

After Effects and Particular Fireworks 35 - Aux Particle Velocity

In order to not have the auxiliary particles fly way off screen due to the high velocity, go into the Physics tab in the Aux System and increase the Air Resistance property. This will apply friction to the particles and slow them down after the initial birth event.

After Effects and Particular Fireworks 36 - Aux Particle Physics

Finally, I also lowered the Size of the particles to 2 as I wanted the little sparkles to be fairly subtle.

After Effects and Particular Fireworks 37 - Aux Particle Size

Play back your composition and you will have the normal blue fireworks effect and towards the very end, a large amount of tiny sparks should be emitted.

After Effects and Particular Fireworks 38 - Aux Particles Tweaked

Now I didn’t want rainbow glitter so I went to the Color over Life property for the auxiliary particles and set the colour to a solid gold. I also configured the Size over Life property to continuously decrease so the little sparkles slowly fade away.

After Effects and Particular Fireworks 39 - Aux Particles Size and Color

If you play back the effect, you should have a cool looking blue fireworks effect with some glitters towards the end!

After Effects and Particular Fireworks 40 - Aux Particles Gold Glitter

One thing I noticed was that the main particles were a little bit hard to see towards the end when the gold glitter was emitted so I went back to the main Particle tab in Particular and set the Size over Life property to be constant. I wanted to keep their size pretty big and instead set the Opacity over Life to decrease. This made the glittering of the main particles at the end of the effect more obvious.

After Effects and Particular Fireworks 41 - Aux Particles Size and Opacity

Feel free to tweak as you please. Finally, let’s look at adding a small launch particle trail to the fireworks effect using Trapcode Particular!

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4 Responses

  1. FANTASTIC TUTORIAL
    Going to be using this and your 3D camera tracking tutorial for a senior-themed school video! Going to make it look spectacular!
    Thank you, Tobias.

  2. This isn’t working for me. The particles aren’t fading out or scaling down, they’re just disappearing. I’m using Trapcode Particular 2.2.3 and AE CC 2015. Assuming I’m doing everything right, is there some sort of version conflict?

  3. many thanks Tobias. With my first use of Trapcode & my first attempt at doing fireworks – your tut nails down those key particular parameters.

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