I created a small VFX video to play with the idea of having a sci-fi version of Cooking Mama 2000 integrated into your kitchen.
I mainly used Mocha AE (since it’s free in AE) and built a tutorial around it. It relies heavily on GPU acceleration for all the tracking as well as the compositing workflow within After Effects.

Another VFX created with Mocha Pro (GPU accelerated) using their new MeshWarp feature to ‘adapt’ inserts to organic moving surfaces. Again a fair bit of compositing and effects layering in After Effects.

What can I say? I like destroying things. Here is another 3D integration project / tutorial I did using Blender for the destruction and After Effects for the final composite (and some rotoscoping in Mocha).

Something a little different (and there’s slightly more gory versions of ‘digital makeup’ ;) ) but I created a tutorial for adding digital makeup to skin and again, a lot of tracking in Mocha using GPU acceleration and compositing in AE – though the compositing in this one was pretty light on :D

As part of a collaboration with ActionVFX I created a short ‘Rise from the Dead’ VFX short film. It contains a fair bit of stock footage, but also some more elaborate (though slightly clumsy) 3D integrations, again using Blender and After Effects for the workflow.

This was one of my favourite effects created in Blender + After Effects, also because it was my first attempt at integrating volumetric smoke simulations with ‘real’ footage. A lot of fudging going on in this one to make it appear like I’m interacting with the smoke and again, a lot of GPU acceleration helping me get the smoke elements rendered out.

After I had so much fun with the first ‘Jimmy hug’ VFX I created another one based on fluids this time. The fluid ended up a tad too liquid for my liking, but I was quite happy with getting a 3D model motion tracked to my body so I could have the liquid interact with it. Again, tools used are mainly Blender and After Effects.

Another collaboration with ActionVFX. This one was entirely done in After Effects, but again relying quite heavily on GPU acceleration for all the effects used and the compositing work, particularly since the stock footage elements were pretty massive.
Other than that, the debris elements were created and rendered once again in Blender :)

I really enjoy the plugins you can get from VideoCopilot and one I’m particularly fond of is the Sabre plugin for energy effects. It’s fully GPU accelerated and really easy to work with in AE if you have a decent graphics card :) I created a bunch of portal effects for this tutorial and then had a friend annihilate me at the end since I was being a bit of a jerk to Walter…

This was probably one of my first ‘3D Integration’ videos I did with Blender. Again, all rendered in Blender with CUDA acceleration (Optix wasn’t available at the time), rotoscoping in Mocha AE and then composited in AE :)
